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eSports Market

eSports Market Size, Share & Trends Analysis Report

eSports Market By Revenue Source (Media Rights, Advertising, Sponsorship, Merchandise & Tickets, Game Publisher Fees), Platform (PC, Console), Games (Multiplayer Online, First Person Shooter, Real Strategy, Fighting and Action)

Published
Report ID : AIMR 577
Number of pages : 200
Published Date : Mar 2023
Category : Smart Technologies
Delivery Timeline : 48 hrs

Introduction:

The esports industry has experienced tremendous growth in recent years, driven by the increasing popularity of online gaming and the rise of competitive gaming. Esports is now a multi-billion dollar industry, with a global fan base of over 500 million people. In this article, we will examine the current market size and market share of the industry, identify the key players in the esports market, analyze the major trends and drivers affecting the industry, and evaluate the opportunities and threats in the market. We will also discuss the regulatory and legal issues affecting esports and examine the target demographics of the esports market.

Current Market Size and Market Share:

According to research, the global esports market size is expected to reach ~USD 5.48 Billion by 2029, exhibiting a compound annual growth rate (CAGR) of +21.0% during the forecast period.

The Asia-Pacific region is the largest esports market, accounting for around 57% of the total market share. The North American market is also significant, with a market share of around 24%. In terms of revenue streams, sponsorship and advertising account for the largest share, followed by media rights and publisher fees.

Key Players in the Esports Market:

  • Riot Games Inc.
  • Nintendo Co. Ltd.
  • Kabam Inc.
  • Hi-Rez Studios Inc.
  • Activision Blizzard Inc.
  • Tencent Holdings Limited
  • Microsoft Corporation
  • Sony Corporation
  • King.com Ltd.
  • Blizzard Entertainment Inc.
  • Zynga Inc.

Market Segmentation:

By Revenue Source

  • Media Rights
  • Advertising
  • Sponsorship
  • Merchandise & Tickets
  • Game Publisher Fees

By Platform

  • PC
  • Console

By Games

  • Multiplayer Online
  • First Person Shooter
  • Real Strategy
  • Fighting
  • Action

Major Trends and Drivers Affecting the Esports Market:

One of the major trends in the esports market is the increasing popularity of mobile esports. The rise of mobile gaming has led to the development of mobile esports titles, which are becoming more popular among younger demographics. Another trend is the emergence of new revenue streams, such as esports betting and merchandise sales. The growth of streaming platforms such as Twitch and YouTube has also contributed to the growth of the esports market.

Opportunities and Threats in the Esports Market:

The esports market presents significant opportunities for growth, particularly in emerging markets such as India and Southeast Asia. The increasing popularity of esports among younger demographics also presents opportunities for marketers to engage with this audience. However, the industry also faces several threats, including concerns around player welfare and the potential for match-fixing.

Regulatory and Legal Issues Affecting the Esports Market:

The esports industry is currently facing several regulatory and legal challenges. One of the main challenges is the lack of standardized regulations around player contracts and transfers. The industry is also grappling with issues around player welfare, such as the risk of burnout and injuries. There are also concerns around match-fixing and the need for increased regulation in this area.

Target Demographics of the Esports Market:

The target demographics of the esports market are primarily young, male gamers aged between 18 and 34. However, there is also a growing female audience, with women accounting for around 30% of the total esports audience. The target audience is generally tech-savvy and highly engaged with gaming content, with a preference for multiplayer games and first-person shooters.

Pricing Trends in the Esports Market:

Pricing in the esports market varies across different segments, with different revenue models such as pay-per-view, subscription, and advertising-supported models. Some esports events offer free live streams, while others require a subscription or a pay-per-view fee. Merchandise sales are also an important revenue stream for esports teams and organizations.

Conclusion:

The esports market is expected to continue to evolve rapidly in the coming years, with the increasing popularity of mobile esports and the emergence of new revenue streams driving growth. The industry is highly competitive, with a few dominant players and several emerging players vying for market share. Despite the significant opportunities for growth, the industry also faces several challenges, including regulatory and legal issues and concerns around player welfare. To succeed in this market, companies will need to stay abreast of the latest trends and technologies and be prepared to navigate a rapidly evolving landscape. Overall, the esports market presents significant opportunities for growth and innovation, and it is an exciting time to be part of this dynamic and rapidly evolving industry.

SUMMARY
VishalSawant
Vishal Sawant
Business Development
vishal@brandessenceresearch.com
+91 8830 254 358
Segmentation
Segments

By Revenue Source

  • Media Rights
  • Advertising
  • Sponsorship
  • Merchandise & Tickets
  • Game Publisher Fees

By Platform

  • PC
  • Console

By Games

  • Multiplayer Online
  • First Person Shooter
  • Real Strategy
  • Fighting
  • Action
Country
Regions and Country

North America

  • U.S.
  • Canada

Europe

  • Germany
  • France
  • U.K.
  • Italy
  • Spain
  • Sweden
  • Netherlands
  • Turkey
  • Switzerland
  • Belgium
  • Rest of Europe

Asia-Pacific

  • South Korea
  • Japan
  • China
  • India
  • Australia
  • Philippines
  • Singapore
  • Malaysia
  • Thailand
  • Indonesia
  • Rest of APAC

Latin America

  • Mexico
  • Colombia
  • Brazil
  • Argentina
  • Peru
  • Rest of South America

Middle East and Africa

  • Saudi Arabia
  • UAE
  • Egypt
  • South Africa
  • Rest of MEA
Company
Key Players
  • Riot Games Inc.
  • Nintendo Co. Ltd.
  • Kabam Inc.
  • Hi-Rez Studios Inc.
  • Activision Blizzard Inc.
  • Tencent Holdings Limited
  • Microsoft Corporation
  • Sony Corporation
  • King.com Ltd.
  • Blizzard Entertainment Inc.
  • Zynga Inc.

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