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Anime Merchandising Market

Anime Merchandising Market Size, Share & Trends Analysis Report

Anime Merchandising Market Size, Share, Scope and Forecast

Published
Report ID : AIMR 825
Number of pages : 200
Published Date : Mar 2023
Category : Smart Technologies
Delivery Timeline : 48 hrs

Current Market Size and Market Share of the Anime Merchandising Industry

The anime merchandising market has seen significant growth in recent years. The market share is dominated by Asia, especially Japan, where the anime industry originated. However, the popularity of anime has spread globally, with the United States, Europe, and other regions contributing to the market's growth.

The anime merchandising industry is expected to continue its growth trajectory, reaching a market size of ~USD 25 billion by 2025.

Key Players in the Anime Merchandising Market

  • Atomic Flare
  • Kotobukiya Co., Ltd.
  • Bandai Namco
  • Good Smile Company USA
  • Crunchyroll (Sony Music Entertainment)
  • Sentai Filmworks, LLC (AMC Networks)
  • Viz Media LLC
  • Kodansha LTD.
  • Kinokuniya Book Stores of America Co., Ltd.
  • The Walt Disney Company
  • Toei Animation USA
  • Eleven Arts
  • Lions Gate Entertainment Inc.

Market Segmentation

By Product

  • Figurine
  • Clothing
  • Books
  • Board Games & Toys
  • Posters
  • Others (Accessories)

By Distribution Channel

  • E-Commerce
  • Brick & Mortar

Major Trends and Drivers Affecting the Anime Merchandising Market

One of the significant trends driving the anime merchandising market is the increasing popularity of anime among the younger generation. The growth of online streaming platforms such as Netflix and Crunchyroll has made anime content more accessible to a global audience, further driving the market's growth. Additionally, the rise of social media and influencers has led to increased visibility and promotion of anime merchandise.

Opportunities and Threats in the Anime Merchandising Market

One of the significant opportunities in the anime merchandising market is the increasing popularity of anime outside of Asia, leading to a growing global audience. However, one of the threats facing the market is the proliferation of counterfeit merchandise, which can damage the reputation of the industry and lead to lost revenue.

Regulatory and Legal Issues Affecting the Anime Merchandising Market

One of the significant legal issues affecting the anime merchandising market is intellectual property infringement. Many anime series are based on manga or light novels, and companies must obtain the necessary licenses to produce merchandise based on these works. Additionally, some countries have regulations regarding the import and sale of anime merchandise, which can impact the market's growth.

Target Demographics of the Anime Merchandising Market

The target demographic for anime merchandise varies widely, with fans of all ages and backgrounds enjoying the genre. However, the primary demographic for the anime merchandising market is younger consumers, particularly those aged 13-24. These consumers often have a strong attachment to their favorite anime series and characters and are willing to purchase a range of merchandise, from clothing and accessories to collectibles and figures.

Pricing Trends in the Anime Merchandising Market

The pricing of anime merchandise varies depending on the product and the segment of the market. DVDs and Blu-rays are typically priced at a premium, with prices ranging from $20 to $80. Clothing and accessories are often priced in the mid-range, with prices ranging from $20 to $50. Collectibles and figures are often the most expensive merchandise, with prices ranging from $50 to $500.

Conclusion

In conclusion, the anime merchandising market is a fast-growing industry with a global audience. The market is highly competitive, with a range of key players offering a diverse range of products. The market is driven by several trends, including the increasing popularity of anime outside of Asia and the rise of online streaming platforms. However, the market also faces challenges, including intellectual property infringement and the proliferation of counterfeit merchandise. Overall, the future looks bright for the anime merchandising market, with continued growth expected in the coming years. As the popularity of anime continues to rise, it is likely that the industry will expand to include even more merchandise options and reach a wider audience. However, companies must remain vigilant in protecting their intellectual property and ensuring that their merchandise is of high quality to maintain consumer trust and satisfaction. By staying up-to-date on industry trends and addressing potential threats, companies in the anime merchandising market can continue to thrive in the years to come.

SUMMARY
VishalSawant
Vishal Sawant
Business Development
vishal@brandessenceresearch.com
+91 8830 254 358
Segmentation
Segments

By Product

  • Figurine
  • Clothing
  • Books
  • Board Games & Toys
  • Posters
  • Others (Accessories)

By Distribution Channel

  • E-Commerce
  • Brick & Mortar
Country
Regions and Country

North America

  • U.S.
  • Canada

Europe

  • Germany
  • France
  • U.K.
  • Italy
  • Spain
  • Sweden
  • Netherlands
  • Turkey
  • Switzerland
  • Belgium
  • Rest of Europe

Asia-Pacific

  • South Korea
  • Japan
  • China
  • India
  • Australia
  • Philippines
  • Singapore
  • Malaysia
  • Thailand
  • Indonesia
  • Rest of APAC

Latin America

  • Mexico
  • Colombia
  • Brazil
  • Argentina
  • Peru
  • Rest of South America

Middle East and Africa

  • Saudi Arabia
  • UAE
  • Egypt
  • South Africa
  • Rest of MEA
Company
Key Players
  • Atomic Flare
  • Kotobukiya Co., Ltd.
  • Bandai Namco
  • Good Smile Company USA
  • Crunchyroll (Sony Music Entertainment)
  • Sentai Filmworks, LLC (AMC Networks)
  • Viz Media LLC
  • Kodansha LTD.
  • Kinokuniya Book Stores of America Co., Ltd.
  • The Walt Disney Company
  • Toei Animation USA
  • Eleven Arts
  • Lions Gate Entertainment Inc.

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